using UnityEngine;
using System.Collections;

public class DeleteUnitMes : Message
{
	public int unitNum;
	public DeleteUnitMes(string buffer)
	{
		messageBuffer = buffer;
		unPack();
	}
	public override void unPack ()
	{
		//D#NUM#
		string[] mes = messageBuffer.Split('#');
		unitNum = int.Parse(mes[0]);
	}
}
